June 3, 2021

NVIDIA’s Omniverse opens new doors in key industries and workflows

 Computex, the world’s largest tech conference, kicked off on June 1 with talks from industry leaders. NVIDIA Omniverse General Manager Richard Kerris delivered his speech on the topic “The Metaverse Begins: NVIDIA Omniverse and a Future of Shared Worlds.” Read his key insights below.

3D workflows are essential for every industry

Early this year, NVIDIA  revealed the company’s plans on creating a “metaverse”, artificially created environments where companies can simulate the future before acting on it. According to Kerris, the amount of digital space to be used by the metaverse would recreate New York City and Shanghai, with “digital twins” of “every single factory and every single building”. By visualizing it in a synthetic world first, companies would get to analyze decisions before actually acting on it in the physical world.

NVIDIA is already using its Omniverse 3D modeling software to remake factories and machinery in a virtual world. It continues to be essential across all sorts of industries, including architecture, automotive, science, healthcare, and robotics, among others.

Challenges brought about by 3D workflows

Because 3D design is an extremely complex matter, it is often faced with a number of challenges. Design teams are often plagued with incompatible tools, tedious import-export processes, mistakes, and time lost. Projects are also getting bigger as demands for computer-heavy technologies increase. In addition, the remote work setup brought about by the pandemic has made 3D collaboration exponentially harder. 

Omniverse: A response to challenges

These challenges are where Omniverse comes in. Based on Pixar’s Universal Scene Description, Omniverse was created to find a way to communicate all the different types of things that are going on in a 3D world across different use cases. 

NVIDIA’s Omniverse offers a common way to communicate all the things that you’re doing on the 3D platform. Its five main components—Nucleus, Connect, Kit, Simulation and RTX Renderer—and third-party digital content creation tools enable large teams in different departments to work on the same thing. 

Nvidia is not the only company building applications on the Omniverse platform. Third-party companies, such as Bentley, Autodesk, Adobe, Blender, and many more are connecting their products to the Omniverse and are now starting to build their digital twin on the platform. 

An Omniverse for everyone

Anyone working using his or her own workflow can download NVIDIA’s open beta Omniverse. Meanwhile, many major companies use Omniverse Enterprise with enterprise support, installation, and support for NVIDIA’s certified EGX systems.Whether you’re an individual creator or a member of a team in a large enterprise, NVIDIA has an Omniverse for you and invites you to download Omniverse beta and experience it for yourself.



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